Post by Piccylo on Jul 8, 2007 15:12:59 GMT -5
I will attempt to keep this in alphabetical order, and this might always be under construction and added upon while questions are asked and new terms appear. I'm mostly starting this right now because I am bored.
a·lign·ment (ə-līn'mənt)
n. The philosophical loyalties or ideals, sometimes including religious ideologies, of a person or character. In most RPGs, this is Good to Evil, but the Classic D&D alignments adds the dimension of Law to Chaos with them. In D&D, this makes 9 separate alignments.
"Arms are too short."
saying In reference to "boxing with God". If the player fails in throwing the GM off their game, the GM might make the player's plans completely backfire.
"Boxing with God"
saying When a player attempts, whether for extra experience points or just to rattle the GM, to do something outlandish and unexpected to throw the GM off their game.
D&D
n. Dungeons & Dragons. Also referred to as DnD.
A tabletop RPG implementing the d20 rules to play in a Fantasy/Medieval realm. Probably the first and almost certianly the most well-used, it began in the 70s as an expansion to a table wargame with its first edition. It is now on edition 4.0.
Gary-Stu (gâr'ē-stōō)
n. Originating from fanfiction terminology, it's essentially a male "Mary-Sue", though it tends to veer more towards masculine ideals, so characters of such types tend to be far more likely to be made with godmodding qualities. Also unlike Mary-Sues, they rarely die, usually only doing so if they're an evil character (in which case, they usually return later). They are overall terribly unoriginal and often heavily based off of characters from other media (the most common example being a "Sephirothian" character).
GM
n. Game Master. Also known in D&D as DM (Dungeon Master), and in WhiteWolf as Storyteller.
1. The person responsible for creating and coordinating an RPG or the campaign to an RPG.
2. The person who starts an RPG thread and watches over it.
3. A person in an MMORPG that is granted special "powers" in order to maintain the game, solving social, economical, and coding problems.
god·mod (gŏd'mŏd')
int.v. god·modded, god·modd·ing, god·mods
To roleplay in a manner which makes the roleplayer's character seem too powerful and unrealistic. Such behavior is generally disliked and not encouraged.
god·mod·der (gŏd'mŏd'ər)
n. One who godmods. Usually an insult.
IC
adj. In character.
1. Roleplaying as without any extraneous information or text that does not deal with the roleplaying itself.
2. Roleplaying strictly without extraneous information.
3. Roleplaying or acting only as though one's character might act.
lounge (lounj)
n.
1. A separate topic in which OOC dialogue and conversations for a specific RPG are contained in order to keep it separate from the IC RPG topic itself, but in a single area that the players can find easily.
2. A place for sitting, waiting, smoking, etc., esp. a large public room, as in a hotel, theater, or air terminal, often with adjoining washrooms.
Mary-Sue (mâr'ē-sōō)
n. Originating from fanfiction terminology, a Mary-Sue is a character that is, generally, "too good to be true". She is typically beautiful, strong, intelligent, talented, is somehow connected with a major character if not a love interest (usually in fanfiction, but also in fan RPGs), and has very few (if any) flaws. Her past is usually tragic, often similar to the "Anastasia" story, leaving her as the last of her line/race/kind/etc, and her personality is usually outgoing, confident, and the rest being that of their maker's own personalities or ideals. There is almost always at least one thing remarkable about her appearance, often being an unusual eye color. Even though they tend to be godmodding at times, they are actually very susceptible to getting killed (tragically). The male version of this is called a "Gary-Stu".
OOC
adj. Out of character.
1. Roleplaying or acting unlike how one's character would act or with information one's character does not know.
2. Dialogue that might be about roleplaying or a specific RPG, but between the players rather than the characters.
one-lin·er (wŭn-lī'nər)
n. A single line of text, usually a single sentence and often not a complete sentence, in a post without any other content. Quite often discouraged in IC threads.
parody (pār'ə-dē)
n. A style of forum roleplaying in which the post (particularly the dialogue) resembles greatly the script of a play.
role·play (rōl'plā')
v. role·played, role·play·ing, role·plays
1. To assume deliberately the part or role of; act out.
2. to assume the attitudes, actions, and discourse of (another), esp. in a make-believe situation in an effort to understand a differing point of view or social interaction: Management trainees were given a chance to role-play labor negotiators.
3. To experiment with or experience (a situation or viewpoint) by playing a role: trainees role-playing management positions.
–verb (used without object)
3. To engage in roleplaying or in a roleplaying game.
RP
See roleplay.
RPer
n. Roleplayer.
One who roleplays or partakes in an RPG.
RPG
n. Roleplaying Game.
1. A game that usually centers around the players ability to roleplay a character (usually created by that player) who follows through a story and is often characterized by a turn-based fighting system if "tabletop" or a video game.
2. A thread in the IC forum on here.
Se·phi·roth·i·an (sě'fĭ'rôth'ē-ən)
1. n. An archetype of RPG character heavily resembling Sephiroth from FFVII or similar characters. RPG characters of this type are characterized by long hair that is usually white, silver, gray, or a very light pastel (almost never pink), peculiar eyes, bishonen features, black clothing, big swords (or popular swords from RPGs like keyblades or gunswords), emotionless or bloodthirsty/chaotic-evil dispositions (often both), and poorly thought up backgrounds (if any) that are usually tragic and often includes being an orphan, or has some sort of connection with angels (particularly fallen angels). Probably the most common of Gary-Stus.
2. adj. An RPG character that possesses qualities of being a Sephirothian.
ta·ble·top (tā'bəl-tŏp')
1. adj. Applied to roleplaying games, the sort that traditionally uses characters made on sheets of paper, played in a sitting room with others, and employing dicerolls to simulate random variables in situations.
2. n. An RPG of the tabletop sort.
a·lign·ment (ə-līn'mənt)
n. The philosophical loyalties or ideals, sometimes including religious ideologies, of a person or character. In most RPGs, this is Good to Evil, but the Classic D&D alignments adds the dimension of Law to Chaos with them. In D&D, this makes 9 separate alignments.
"Arms are too short."
saying In reference to "boxing with God". If the player fails in throwing the GM off their game, the GM might make the player's plans completely backfire.
"Boxing with God"
saying When a player attempts, whether for extra experience points or just to rattle the GM, to do something outlandish and unexpected to throw the GM off their game.
D&D
n. Dungeons & Dragons. Also referred to as DnD.
A tabletop RPG implementing the d20 rules to play in a Fantasy/Medieval realm. Probably the first and almost certianly the most well-used, it began in the 70s as an expansion to a table wargame with its first edition. It is now on edition 4.0.
Gary-Stu (gâr'ē-stōō)
n. Originating from fanfiction terminology, it's essentially a male "Mary-Sue", though it tends to veer more towards masculine ideals, so characters of such types tend to be far more likely to be made with godmodding qualities. Also unlike Mary-Sues, they rarely die, usually only doing so if they're an evil character (in which case, they usually return later). They are overall terribly unoriginal and often heavily based off of characters from other media (the most common example being a "Sephirothian" character).
GM
n. Game Master. Also known in D&D as DM (Dungeon Master), and in WhiteWolf as Storyteller.
1. The person responsible for creating and coordinating an RPG or the campaign to an RPG.
2. The person who starts an RPG thread and watches over it.
3. A person in an MMORPG that is granted special "powers" in order to maintain the game, solving social, economical, and coding problems.
god·mod (gŏd'mŏd')
int.v. god·modded, god·modd·ing, god·mods
To roleplay in a manner which makes the roleplayer's character seem too powerful and unrealistic. Such behavior is generally disliked and not encouraged.
god·mod·der (gŏd'mŏd'ər)
n. One who godmods. Usually an insult.
IC
adj. In character.
1. Roleplaying as without any extraneous information or text that does not deal with the roleplaying itself.
2. Roleplaying strictly without extraneous information.
3. Roleplaying or acting only as though one's character might act.
lounge (lounj)
n.
1. A separate topic in which OOC dialogue and conversations for a specific RPG are contained in order to keep it separate from the IC RPG topic itself, but in a single area that the players can find easily.
2. A place for sitting, waiting, smoking, etc., esp. a large public room, as in a hotel, theater, or air terminal, often with adjoining washrooms.
Mary-Sue (mâr'ē-sōō)
n. Originating from fanfiction terminology, a Mary-Sue is a character that is, generally, "too good to be true". She is typically beautiful, strong, intelligent, talented, is somehow connected with a major character if not a love interest (usually in fanfiction, but also in fan RPGs), and has very few (if any) flaws. Her past is usually tragic, often similar to the "Anastasia" story, leaving her as the last of her line/race/kind/etc, and her personality is usually outgoing, confident, and the rest being that of their maker's own personalities or ideals. There is almost always at least one thing remarkable about her appearance, often being an unusual eye color. Even though they tend to be godmodding at times, they are actually very susceptible to getting killed (tragically). The male version of this is called a "Gary-Stu".
OOC
adj. Out of character.
1. Roleplaying or acting unlike how one's character would act or with information one's character does not know.
2. Dialogue that might be about roleplaying or a specific RPG, but between the players rather than the characters.
one-lin·er (wŭn-lī'nər)
n. A single line of text, usually a single sentence and often not a complete sentence, in a post without any other content. Quite often discouraged in IC threads.
parody (pār'ə-dē)
n. A style of forum roleplaying in which the post (particularly the dialogue) resembles greatly the script of a play.
role·play (rōl'plā')
v. role·played, role·play·ing, role·plays
1. To assume deliberately the part or role of; act out.
2. to assume the attitudes, actions, and discourse of (another), esp. in a make-believe situation in an effort to understand a differing point of view or social interaction: Management trainees were given a chance to role-play labor negotiators.
3. To experiment with or experience (a situation or viewpoint) by playing a role: trainees role-playing management positions.
–verb (used without object)
3. To engage in roleplaying or in a roleplaying game.
RP
See roleplay.
RPer
n. Roleplayer.
One who roleplays or partakes in an RPG.
RPG
n. Roleplaying Game.
1. A game that usually centers around the players ability to roleplay a character (usually created by that player) who follows through a story and is often characterized by a turn-based fighting system if "tabletop" or a video game.
2. A thread in the IC forum on here.
Se·phi·roth·i·an (sě'fĭ'rôth'ē-ən)
1. n. An archetype of RPG character heavily resembling Sephiroth from FFVII or similar characters. RPG characters of this type are characterized by long hair that is usually white, silver, gray, or a very light pastel (almost never pink), peculiar eyes, bishonen features, black clothing, big swords (or popular swords from RPGs like keyblades or gunswords), emotionless or bloodthirsty/chaotic-evil dispositions (often both), and poorly thought up backgrounds (if any) that are usually tragic and often includes being an orphan, or has some sort of connection with angels (particularly fallen angels). Probably the most common of Gary-Stus.
2. adj. An RPG character that possesses qualities of being a Sephirothian.
ta·ble·top (tā'bəl-tŏp')
1. adj. Applied to roleplaying games, the sort that traditionally uses characters made on sheets of paper, played in a sitting room with others, and employing dicerolls to simulate random variables in situations.
2. n. An RPG of the tabletop sort.