Post by pumpkineater on Aug 20, 2008 22:04:09 GMT -5
Okay, you guys want experimental, and this is as experimental as it gets. This is an actual game that I thought up on the fly, so I hope I have the mechanics thought out right.
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The year is 1872. A weird overhanging feeling has been creeping into the town of Quail Ridge, Minnesota the past year or so. It gets heavier and more oppressive as time goes, but will sometimes cut back suddenly into nothingness, and the sensation is almost like a pulse that ripples through the small town as if by whim.
Every citizen feels it. Every person who chances to run through the town feels it. Even the animals feel it. It isn't necessarily fear, though it is sometimes. Sometimes its funny. Sometimes its sad. Sometimes its just weird.
The townsfolk have come to the conclusion that they've had enough of these constant ups and downs, and have scheduled a town meeting to discuss how they should deal with it. During the meeting, tempers (and everything else) flared and died enough to near confusion, but a decision was--eventually--made.
Some people should set out and try to find the cause, then eradicate the cause at all costs. Because, seriously, they were hardly getting anything done, here, and they were going to need production in order for the town to not be doomed to starve and freeze for the winter.
Or be abandoned, in any case. A lot of people are already packing, even though they usually have a change of heart the next second and unpack.
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RULES:
Okay, here's where it gets weird and experimental-like. At the end of every post, you must end with a sentence that suggests the mood of the next post to be written (by whoever posts next, of course). The mood must be one of these 10:
FEAR LOVE JOY SADNESS CONFUSION HUNGER ANGER BOREDOM HUMOR LUST
The mood must be more than the general mood of the next post; the post must also elicit this very response to other characters or readers. For example, the first post ends:
... cuing the next post to be JOY. The next post should then have a character (or characters) in joy, or the content/nature of the post should make the other players reading feel joy by reading this post, or should make other characters by other players feel joy.
Now, every post might cue the following post to be something different, HOWEVER there are rules to this as well.
The first responding post (being JOY) has a JOY counter of 1. If the post ends with another JOY cue, the next post must have a counter of JOY 2. The counter gets a +1 every time the same emotion is picked in a row, and the higher the counter, the more JOY (or whatever) reaction and substance should be in the post. This means this needs to be a more joyful post than the last every time JOY is cued until someone chooses another emotion.
Lets say JOY accumulates a counter of 3. On that last JOY post, the person ends with a cue towards FEAR. The counter completely resets, and the next post has a counter of FEAR 1. The same rules apply to FEAR. The FEAR post may add to the counter, or change if they choose, of course. Every time someone changes the emotion, the counter resets back to 1.
At the end of the game, we'll vote about how effective people were and add up all the counters of posts that we figure fulfilled the criteria of the counters.
I know this is all really complicated, so you can ask questions in here, too. But here's some more rules for CHARACTER CREATION and USE:
You may make as many characters as you like, you may use them all as you wish, and you may use other people's characters as long as you keep them reasonably within character.
Here's the form for every character:
Name: self explanatory
Age: self explanatory
Sex: self explanatory
Appearance: self explanatory
Equipment: what they have on them to use
Attitude: how they act, so others have a better idea of how to RP them too
Skills: what they can do, like horseback riding
History: their bios, which can be as long or as short as you want
Okay, what do you think? Any questions?
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The year is 1872. A weird overhanging feeling has been creeping into the town of Quail Ridge, Minnesota the past year or so. It gets heavier and more oppressive as time goes, but will sometimes cut back suddenly into nothingness, and the sensation is almost like a pulse that ripples through the small town as if by whim.
Every citizen feels it. Every person who chances to run through the town feels it. Even the animals feel it. It isn't necessarily fear, though it is sometimes. Sometimes its funny. Sometimes its sad. Sometimes its just weird.
The townsfolk have come to the conclusion that they've had enough of these constant ups and downs, and have scheduled a town meeting to discuss how they should deal with it. During the meeting, tempers (and everything else) flared and died enough to near confusion, but a decision was--eventually--made.
Some people should set out and try to find the cause, then eradicate the cause at all costs. Because, seriously, they were hardly getting anything done, here, and they were going to need production in order for the town to not be doomed to starve and freeze for the winter.
Or be abandoned, in any case. A lot of people are already packing, even though they usually have a change of heart the next second and unpack.
------
RULES:
Okay, here's where it gets weird and experimental-like. At the end of every post, you must end with a sentence that suggests the mood of the next post to be written (by whoever posts next, of course). The mood must be one of these 10:
FEAR LOVE JOY SADNESS CONFUSION HUNGER ANGER BOREDOM HUMOR LUST
The mood must be more than the general mood of the next post; the post must also elicit this very response to other characters or readers. For example, the first post ends:
...So maybe he should just consider himself lucky and be happy with that.
... cuing the next post to be JOY. The next post should then have a character (or characters) in joy, or the content/nature of the post should make the other players reading feel joy by reading this post, or should make other characters by other players feel joy.
Now, every post might cue the following post to be something different, HOWEVER there are rules to this as well.
The first responding post (being JOY) has a JOY counter of 1. If the post ends with another JOY cue, the next post must have a counter of JOY 2. The counter gets a +1 every time the same emotion is picked in a row, and the higher the counter, the more JOY (or whatever) reaction and substance should be in the post. This means this needs to be a more joyful post than the last every time JOY is cued until someone chooses another emotion.
Lets say JOY accumulates a counter of 3. On that last JOY post, the person ends with a cue towards FEAR. The counter completely resets, and the next post has a counter of FEAR 1. The same rules apply to FEAR. The FEAR post may add to the counter, or change if they choose, of course. Every time someone changes the emotion, the counter resets back to 1.
At the end of the game, we'll vote about how effective people were and add up all the counters of posts that we figure fulfilled the criteria of the counters.
I know this is all really complicated, so you can ask questions in here, too. But here's some more rules for CHARACTER CREATION and USE:
You may make as many characters as you like, you may use them all as you wish, and you may use other people's characters as long as you keep them reasonably within character.
Here's the form for every character:
Name: self explanatory
Age: self explanatory
Sex: self explanatory
Appearance: self explanatory
Equipment: what they have on them to use
Attitude: how they act, so others have a better idea of how to RP them too
Skills: what they can do, like horseback riding
History: their bios, which can be as long or as short as you want
Okay, what do you think? Any questions?